
PvP isn’t my bag, but I got the feeling that this tight community does enjoy what’s on display here. It should get the nod this year because it finally launched its PvP sandbox and gave the community a lot of pretend land to fight over. I’ll also nominate Final Fantasy XIV’s MOBA-fication of jobs.

Sure, some of those Brawls have been kind of dumb, but both the instanced PvP and the open-world quests for PvP have gotten my attention. It added new moon mining gameplay that opened more opportunities for PvP.Įliot Lefebvre Eliot_Lefebvre): World of Warcraft. The fact is that I haven’t done a lot of PvP this year, but the system for World of Warcraft’s PvP leveling and various Brawls has actually been a fun and cool way to keep players engaged. If pressed to choose, I’d go Black Desert just because it sounds interesting on paper, the platoons/squads thing sounds like a slow evolution to PvP-lite beyond Crowfall’s limited campaign seasons, and because we don’t have to post news articles about cyber-mafia heists in it and hey, we didn’t have anything like the ghillie suit pay-to-win controversy of last year. These days, survival games, lobby shooters, MOBAs, and death-match arenas just seem to be getting the PvPers I knew, including myself.
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Elder Scrolls is more for the sandboxy-feel I was hoping to get from ArcheAge, Black Desert’s experiments sound nice on paper but I’ve failed to sell it to gamer friends, and even my old chestnut, PlanetSide 2, failed to click with people I actually convinced to download the game. This year, the only one I was really active in was Pokemon Go, and that’s hardly the best. Andrew Ross dengarsw): PvP was one of the things that really got me into MMOs, especially the social aspects.

Ultimately, we found that our nominations were lukewarm at best and we were far more excited about PvP implementations coming in MMORPGs on the horizon ( Crowfall, Camelot Unchained, and WoW’s PvP overhaul have my attention), so ultimately we decided not to bestow this award this year and in doing so communicate our dissatisfaction - even from our dedicated PvP players - with the current state of PvP in the genre. We debated genre PvP and were able to come up with some games that probably could have reasonably taken this award, though for every proposal there was someone opposed, and no consensus could be reached. Brianna Royce nbrianna): I think I need to explain this one upfront, so I want to cut in front of my colleagues to do it.
